There is nothing wrong with trial and error on principle, but the way Bridge Constructor handles it means it's often more frustrating than it is informative. Other times, you'll know what you need to do, but getting everything situated just right will take multiple trials and errors before solving the problem. Sometimes, the direction for the bridge is given in the clues around you, but other times the solution is completely out of left field and unlike any bridge you've ever seen in real life. There is another side to that coin, however. These are what the best moments of Bridge Constructor are: moments of innovation, and not moments of fine tuning and tweaking. These two clues will likely lead players to realize they must use these steel beams to run wires to the actual platform of the bridge. You start to look for ways to support it from above, and notice that you can build some steel beams going straight up from a secondary anchor point on each side of the chasm. The water level is too high to build the necessary beams underneath. ![]() While never explicitly stating this, you are given several clues that lead you to figure it out. For example, one level requires you to build a suspension bridge to cross. Sometimes this works, and sometimes it doesn't. The game all too often will spring a level on you requiring a completely new type of bridge that you were previously unaware existed, or an extreme permutation of a bridge you've already made. The only problem is that they're so complicated that you really need some guidelines for what you need to do. This is a good thing, and no puzzle game should be easy. You are pretty much entirely left to your own devices to figure out how to build these bridges, and, unfortunately, that throws a monkey wrench into the workings of the whole system.Įverything about the game is simple except for the physics of the bridge building. After that, I assumed it would be one of those games that teaches you by showing you different methods of bridge building in the first section of the game, but it wasn't really that either. Thinking I missed something, I opened the help window, but it just takes you to the Xbox help. Aside from a quick overview of the controls, and a hint telling you that triangles are the best shapes to build, there is very little in the way of instruction. ![]() The first thing that hit me when starting up Bridge Constructor was the almost complete lack of tutorial. By and large, though, the presentation is fine, if unimpressive. You have a grid of 4x4 squares that you use to match up your beams, but sometimes the grid can become hard to see when the arrangements of beams get more complex, which is the time you need to see the grid the most. The view of your bridge can sometimes be impeded by the borders of the UI, and sometimes your beams aren't as clear as they should be. The water actually looks really good on some of the levels in the city. The visuals have been remastered in high definition to support being played on consoles, and though they are cartoony and simple, they're nice and colorful and get the job done. The game begins with the music muted, actually, which I thought was strange, but after listening to it for a while I went back and muted it again. Neither are bad and are perfectly serviceable and inoffensive, though the music could be better. Each level has a specific set of parameters and a budget that you must follow, limiting your options and forcing you to work with what you have.Īs it was once a mobile game, Bridge Constructor has pretty modest visuals and audio. You're given a few tools with which to repair all of the bridges in the island nation of Camatuga, whose bridges were completely destroyed by a recent earthquake. ![]() It's a literal "point A to point B" journey, but the road between these points, suspended upon whatever combination of triangles and wires you deem to be the sturdiest, is far more complicated. Bridge Constructor began its life as a mobile app, eventually found its way to PC, and has now its way to the Xbox One. The object of the game is about as simple as it could possibly be.
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